Help this asset pack reach its goal

Raised
$296.90
Goal
$100.00
296%
of goal
26
contributors
$11.41
average contribution
$30.00
top contribution

A downloadable asset pack

Get this asset pack and 9 more for $29.99 USD
View bundle
Buy Now
On Sale!
20% Off
$7.00 $5.60 USD or more

Are you looking for Pixel Art 2D assets  for your topdown sci-fi game? 

This Robot Rebellion Asset Pack might be a perfect choice for you.

The Vol.2  can be used either as a standalone or in conjunction with Vol.1

The whole package is based on PNG frame by frame (no spritesheets) Zip file 6.99Mb

It contains:

  • Environment Toolkit - 127 assets - Backgrounds, Walls, Doors, Tech props
  • Characters Toolkit- 201 assets - 1 Boss, 2 Commons, 1 Drone,  1 Spike Trap, 1 Mortar
  • Fx-Explosions Toolkit - 27 assets - 2 Explosions, 1 Smoke, 7 Craters/Dust
  • Weapons Toolkit - 14 assets - 2 Weapons, Laser Bullets, Laser Impact

All characters have idle, run, attack and death animations.

Backgrounds are based on a 32x32 grid.

YOU CAN: - Edit and use the asset in any commercial or non-commercial project  -Use the asset in any commercial or non-commercial project

YOU CAN'T: - Resell or distribute the asset to others - Edit and resell the asset to others

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorBarely_Games
TagsAnimation, Backgrounds, Characters, Robots, Tileset

Purchase

Get this asset pack and 9 more for $29.99 USD
View bundle
Buy Now
On Sale!
20% Off
$7.00 $5.60 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $5.60 USD. You will get access to the following files:

2D Pixel Assets Pack Vol_2.zip 6.9 MB

Comments

Log in with itch.io to leave a comment.

Hello,

Nice work!  I have one issue though:

When I placed all of the wall assets together in one file I noticed that all wall elements fit into a 32x32 pixel grid; however the horizontal steps appear to be 16 pixels short of being a multiple of 32 pixels (was 144 pixels instead of 160 pixels across).  Thus I cannot stamp down the stairs to line up to join up with a wall column as there would be a 16 pixel gap.

Am I missing something here?

I could get around this be defining the entire tile map to be made up of 16x16 pixels instead, but was hoping not to have to do this.

Really nice! Always loved futuristic topdown interiors. They look like a blast to design though I have never done one!

This pack clearly has a lot of variety, so good work making it all cohesive!

Cheers!

Thank you :)