It might be a good idea to allow the player to run as there's quite a bit of backtracking.
The text size is a little small.
Some way of highlighting all interactable objects in a room would be handy.
The melee combat is pretty bad (repetitive and easy). I'd recommend scrapping it and finding some other way to do it. Such as introducing more stealth, adding a gun (that you aim with the mouse) or making the encounters more like Another World (insta-death, puzzle-like encounters where you use the environment to your advantage, etc).
These are just my opinions. Feel free to ignore them! It's a very cool game with a lot of potential. Keep up the great work! :)
Thank you for taking the time to share your opinions and suggestions.
I have been pondering many questions about how to balance a retro experience with the needs of modern gameplay, and I will likely need to reflect more deeply on some aspects. Many of the dynamics present in the game are not deliberate choices, but rather the result of a compromise between what I would have liked to achieve and what I am actually able to program.
Regarding running, sliding, highlighting interactive objects, and implementing more complex enemies, these are elements I was already considering for the next release, and I believe I can implement them without significant issues. However, the issue of the gun is more complex, given the hybrid nature of the game offering two types of gameplay: platformer and top-down.
Initially, the idea of having melee attacks stemmed from potentially lacking projectiles, but lacking a clear idea of how to handle shooting with the gun, melee attacks remained the primary type of attack. In the current version, I included the gun at the end of chapter 2 to hint to the player that in a hypothetical definitive version, there will also be firearms.
Your suggestion of controlling the gun with the mouse opens up interesting perspectives on a question that has been troubling me for some time: should the game be designed solely for keyboard or for keyboard and mouse? In your opinion, would it be strange to play with the keyboard and use the mouse only for shooting? Perhaps I should reconsider the entire game, integrating mouse usage.
In conclusion, I am unsure if and when I will have the time and energy to continue the development of this experiment, but I will definitely take your suggestions into consideration.
Should I perhaps abandon my current job to dedicate myself 100% to this project? I look forward to hearing your opinion XD
I would greatly appreciate it if other users also expressed their opinions on the topics you raised!
It's not every day to receive feedback from Alpha Beta Gamer ;)
Hi! Thanks! Glad you like the feedback! Please bear in mind mouse controlled aiming is just an example of something you can do, not an explicit suggestion. I just think you need to do something to make the combat more interesting or remove it altogether. The insta-death if caught method might be better for your game, so every monster encounter would either require stealth, running away or puzzle solving. It would also make the encounters scarier. I'd recommend replaying Another World/Out of this World (or the recently released Full Void) and examining the enemy encounters in there for some good examples of how to do it.
I do think your game has a lot of potential and could be a big success, but I wouldn't recommend giving up your job yet, unless you manage to find a publisher who will bankroll you.
And again, all of these are all just my personal opinions. Feel free to ignore them all. It's your game, you know it best! :)
Really excited about this project but the fact that you cannot save and have to start all over again after you die to the monster (and it is still not clear where I'm supposed to go to hide) is just a huge turn off. Just horrible.
Also your little game installs to the Appdata folder on my system drive without questions? Bro....
Thank you for your comment, seems that communication failed in this project :). Consider this: Antarctica it's a proposal, a taste of, a perspective,a experiment. Some great friends help me in this titanic mission and that's all. This release it's a step of a evolving creature. Be sure in the future you will have "The Full Game", barely apes promise ;)
would you try to enjoy this release in this way? Like a perspective?
About the monster,a question and a explanation for you.
Instructions are not clear?
Red bar don't need to be filled or the monster " see you" and catch you.
To low the bar need to hold x near a bed, near a column but not everywhere.
If you hold x and the player do not crouch it mean that in that place you can't hide, need to change place.
If you enter in the red circle the monster "see you" and catch you.
If you exit the room the monster will be reset.
Better?
I'm not sure to understand your question about app data.
Something like a "privacy policy"? Ihis case you're right. I'll try to export a version with it in.
Gdevelop games includes data about "how many session and how many players".Nothing more.Be confident.
This game it's my first time programming and was a vietnam for me ;) this game it's a miracle , not a spy, be confident please. :))))
Waiting for you!!!
Last thing if I can, I'm not your your "Bro" try to speak with respect please ;)
Thank you for your reply. I understand where you are coming from. As I said this is a very promising project, the atmosphere is perfect and the story unfolding so far is great (I like science fiction).
I am simply frustrated about the fact that you worked so hard to put this demo out and yet you did not include a save function of any kind. Playing your game over an hour just to check every nook and cranny and then suddenly I lose all my progress. There is no excuse for this, don't get offended so easily. You are a game developer, people will praise AND criticise your game. That is the way forward.
And no, the instructions are not clear at first and they disappear too soon. Maybe add an option to "press a key to continue" so that people might have some time to acknowledge what to actually do.
I don't need any "privacy policy" that is not what I was talking about the Appdata folder. I just like to have an option where I install my things...just like most people do.
Finally, I understand you but you should try to understand me. The demo is like an advertisement. This is what potential customers like me experience the first time. If the experience is bad (like losing all your progress in one second) then people will likely be turned away from purchasing this great game.
Hope it's clear where I'm coming from. I wish you great success on this project!
thank you too. I understand your point. Repeat, Antarctica it's an evolving creature that I hope, a day, can have wings to fly. This release moved something and we started to understand that we have support from many people. Now, with this support, we can start to imagine a definitive version of the game.
You call me "developer" but I'm not yet. Let me finish this game and then I'll be a developer :)
Ok for app data, now I understand your point. I really don't know how solve it at this moment but thank you to show me the problem.
Keep in touch untill the final version and thanx again for your comments!
Interesting how we saw a surprising evolution from the last demo to here. The puzzles, the stealth mode. I'm really enjoying how this game is doing. Congratulations to those involved in the work.
A very memorable experience. I absolutely love this game and signed up here just to leave a comment. You have done so well. The lighting, kooky effects and retro feel. It's perfect!
โ Return to game
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The new build is great! A few little suggestions:
It might be a good idea to allow the player to run as there's quite a bit of backtracking.
The text size is a little small.
Some way of highlighting all interactable objects in a room would be handy.
The melee combat is pretty bad (repetitive and easy). I'd recommend scrapping it and finding some other way to do it. Such as introducing more stealth, adding a gun (that you aim with the mouse) or making the encounters more like Another World (insta-death, puzzle-like encounters where you use the environment to your advantage, etc).
These are just my opinions. Feel free to ignore them! It's a very cool game with a lot of potential. Keep up the great work! :)
It is truly an honor to receive your feedback!
Thank you for taking the time to share your opinions and suggestions.
I have been pondering many questions about how to balance a retro experience with the needs of modern gameplay, and I will likely need to reflect more deeply on some aspects. Many of the dynamics present in the game are not deliberate choices, but rather the result of a compromise between what I would have liked to achieve and what I am actually able to program.
Regarding running, sliding, highlighting interactive objects, and implementing more complex enemies, these are elements I was already considering for the next release, and I believe I can implement them without significant issues. However, the issue of the gun is more complex, given the hybrid nature of the game offering two types of gameplay: platformer and top-down.
Initially, the idea of having melee attacks stemmed from potentially lacking projectiles, but lacking a clear idea of how to handle shooting with the gun, melee attacks remained the primary type of attack. In the current version, I included the gun at the end of chapter 2 to hint to the player that in a hypothetical definitive version, there will also be firearms.
Your suggestion of controlling the gun with the mouse opens up interesting perspectives on a question that has been troubling me for some time: should the game be designed solely for keyboard or for keyboard and mouse? In your opinion, would it be strange to play with the keyboard and use the mouse only for shooting? Perhaps I should reconsider the entire game, integrating mouse usage.
In conclusion, I am unsure if and when I will have the time and energy to continue the development of this experiment, but I will definitely take your suggestions into consideration.
Should I perhaps abandon my current job to dedicate myself 100% to this project? I look forward to hearing your opinion XD
I would greatly appreciate it if other users also expressed their opinions on the topics you raised!
It's not every day to receive feedback from Alpha Beta Gamer ;)
Thanks again!
Hi! Thanks! Glad you like the feedback! Please bear in mind mouse controlled aiming is just an example of something you can do, not an explicit suggestion. I just think you need to do something to make the combat more interesting or remove it altogether. The insta-death if caught method might be better for your game, so every monster encounter would either require stealth, running away or puzzle solving. It would also make the encounters scarier. I'd recommend replaying Another World/Out of this World (or the recently released Full Void) and examining the enemy encounters in there for some good examples of how to do it.
I do think your game has a lot of potential and could be a big success, but I wouldn't recommend giving up your job yet, unless you manage to find a publisher who will bankroll you.
And again, all of these are all just my personal opinions. Feel free to ignore them all. It's your game, you know it best! :)
Hi all!! Actually this build is the old version. We are testing 0.3 release https://gd.games/BarelyApes .
Is there any social media presence for the game or studio? Somewhere we can follow along and learn more as development progresses?
Yes we have a instagram page but actually its empty. We are working on it and soon we will start to post. The page is named "antarctica nwyd"!
Looks and plays great! Let us know if you are looking for developing/ publishing opportunities (https://www.dionous.com/)
Thank you! Interesting link :)
I failed my mission, but cool game.
I liked your speaking over the game!! thank you
Fantastic job! โค๏ธ
Thank you very much! Enjoy it!
Thank you!
Really excited about this project but the fact that you cannot save and have to start all over again after you die to the monster (and it is still not clear where I'm supposed to go to hide) is just a huge turn off. Just horrible.
Also your little game installs to the Appdata folder on my system drive without questions? Bro....
Thank you for your comment, seems that communication failed in this project :). Consider this: Antarctica it's a proposal, a taste of, a perspective,a experiment. Some great friends help me in this titanic mission and that's all. This release it's a step of a evolving creature. Be sure in the future you will have "The Full Game", barely apes promise ;)
would you try to enjoy this release in this way? Like a perspective?
About the monster,a question and a explanation for you.
Instructions are not clear?
Red bar don't need to be filled or the monster " see you" and catch you.
To low the bar need to hold x near a bed, near a column but not everywhere.
If you hold x and the player do not crouch it mean that in that place you can't hide, need to change place.
If you enter in the red circle the monster "see you" and catch you.
If you exit the room the monster will be reset.
Better?
I'm not sure to understand your question about app data.
Something like a "privacy policy"? Ihis case you're right. I'll try to export a version with it in.
Gdevelop games includes data about "how many session and how many players".Nothing more.Be confident.
This game it's my first time programming and was a vietnam for me ;) this game it's a miracle , not a spy, be confident please. :))))
Waiting for you!!!
Last thing if I can, I'm not your your "Bro" try to speak with respect please ;)
Thank you for your reply. I understand where you are coming from. As I said this is a very promising project, the atmosphere is perfect and the story unfolding so far is great (I like science fiction).
I am simply frustrated about the fact that you worked so hard to put this demo out and yet you did not include a save function of any kind. Playing your game over an hour just to check every nook and cranny and then suddenly I lose all my progress. There is no excuse for this, don't get offended so easily. You are a game developer, people will praise AND criticise your game. That is the way forward.
And no, the instructions are not clear at first and they disappear too soon. Maybe add an option to "press a key to continue" so that people might have some time to acknowledge what to actually do.
I don't need any "privacy policy" that is not what I was talking about the Appdata folder. I just like to have an option where I install my things...just like most people do.
Finally, I understand you but you should try to understand me. The demo is like an advertisement. This is what potential customers like me experience the first time. If the experience is bad (like losing all your progress in one second) then people will likely be turned away from purchasing this great game.
Hope it's clear where I'm coming from. I wish you great success on this project!
thank you too. I understand your point. Repeat, Antarctica it's an evolving creature that I hope, a day, can have wings to fly. This release moved something and we started to understand that we have support from many people. Now, with this support, we can start to imagine a definitive version of the game.
You call me "developer" but I'm not yet. Let me finish this game and then I'll be a developer :)
Ok for app data, now I understand your point. I really don't know how solve it at this moment but thank you to show me the problem.
Keep in touch untill the final version and thanx again for your comments!
This vibe... I just can't get enough of it! The expression of light and dark is wonderful. I'm looking forward to seeing the finished product <3
Thank you very much! We will try to finish it!
Interesting how we saw a surprising evolution from the last demo to here. The puzzles, the stealth mode. I'm really enjoying how this game is doing. Congratulations to those involved in the work.
Thank you 5mg!
Loving the work so far!!! The atmosphere and story are gripping and Thingian! looking forward to full game. keep up the amazing work.
Thank you puppetman! We will try to do it!
A very memorable experience. I absolutely love this game and signed up here just to leave a comment. You have done so well. The lighting, kooky effects and retro feel. It's perfect!
Thank you @blastbastion!!!This project is growing up and we are working to extend this demo to have a longer experience in game.
Thank you for your support!
Excited for this, I love arctic horror :)
Full Demo No Commentary
Thank you!
Thanx guys! I will try not to disappoint you
I really liked the game. It reminded me a lot of Another World and Flashback. Congratulations for your work.
Thank you 5mg!! Great review!!
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great jobs
Thanx!!!